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»» Deux RPG sur XBOX Made in Sakaguchi

Deux RPG sur XBOX Made in Sakaguchi

Mist Walker, la boite crée recemment par Hironobu Sakaguchi, irait rejoindre Microsoft pour leur creer deux petits RPG made in FF. Horreur ? Malheur ? Ou Ô joie ! Tout depend des joueurs. En tout cas moi ça me laisse indifferent. Bien que ce soit Sakaguchi qui soit le créateur/scenariste, la XBOX reste une grosse boite de caca ^^ (ndl : chacun ses gouts).

Voici l'interview posté sur le site officiel :

-----

Microsoft: You've broken a long period of silence, recently announcing you're back creating games. After the hiatus from the industry, what was it that brought you back?

Sakaguchi: For the past two and a half years, up until last spring, I was living my daily life without being involved in any way with game development. I spent all my time watching movies and reading books. But after living that kind of life for two and a half years, I started to get the urge to create something.

Microsoft: Why did you establish your own company, Mistwalker?

Sakaguchi: Nowadays, both the number of employees and the money required to develop games has climbed...to extreme levels. And that's creating a trend where [companies] are making games just so that they can pay their employees. I thought that it would be meaningless to make games unless we got out of that loop and did something new. I established Mistwalker because I wanted to foster a development method where we didn't start development until we were completely satisfied with our goals.

Microsoft: Is it because of the specs of the next-generation Xbox that you decided to team up with Microsoft Game Studios?

Sakaguchi: In a broad sense, yes. But to be accurate, I wanted to work, to do everything that I've imagined, in a world without any limits. I believe that the next-generation video game consoles will reach the boundaries to make that possible. While I was looking into making games for the next-generation consoles, I was contacted by Mr. Maruyama [Yoshihiro Maruyama, head of Xbox Japan), whom I worked with once before. I also used to make games with Kawai-san [Hiroshi Kawai, Microsoft Game Studios R and D chief in Japan], who's working at Microsoft Game Studios, still. We know each other's abilities, so I felt that it would be convenient [to make games with Microsoft]. So it's more like my personal connections led me to the next-generation Xbox rather than the hardware.

Microsoft: What kind of a position will you take in the development of the two new games? And what kind of games will they be?

Sakaguchi: My position is basically that of a producer...and also as a scenario writer that looks after the game's [gameplay] systems. One of the games will be realistic. It will feature stylish graphics, and it will let you enjoy a sensation like walking through a spectacular movie, which is what I've always been aiming for. The story isn't about [the main character] growing up, as with many RPGs. The main character is more the type [of individual] that knows everything. I want to express [in the game] how even that kind of a philosophical person would laugh at something simple in life or would cry from an everyday occurrence.

The other game will feature cute characters, and I hope it'll be an RPG that will raise people's spirits. It will feature a main character that keeps on going forward, without ever giving up, no matter what kind of hardship presents itself. The two games will have very different atmospheres.

Microsoft: People often refer to you a storyteller. What personal standards or visions do you follow when making games?

Sakaguchi: Well, those kinds of feelings and standards change depending on the age when the game was created. Right now, I feel that we've already accomplished (in the game world) creating the kind of sensation similar to walking through an incredible movie...as though it's the real world. But even if it's a beautiful movie, it's really all just a fancy decoration, unless you can interact with it.

I'm aiming to make a world where you can touch things seamlessly. And as I've mentioned before, I'm planning to step away from the standard RPG storyline and create a tale that features laughter and crying--scenes that haven't ever been seen before. I want to make games with in-depth interactivity that will leave [gamers] with a sense of exhilaration after they've played them.

Microsoft: Last of all, is there anything you would like to say to those gamers who are looking forward to your games?

Sakaguchi: I'm happy and thankful to my fans, because they accept my outlook and my idea of fun. So when I'm making my games, I never forget about trying to satisfy those gamers who spend their own money just to play them. I will deliver the kind of fun I believe in, so, please, I hope you will enjoy my games.

News postée le 07/03/2005 à 19h27 par Akine

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